Findings From Newly Released Book "Gamify - How
Gamification Motivates People to Do Extraordinary Things" to be
presented at the Gartner Enterprise Architecture Summits, May 21-22 in
London and June 4-5 in National Harbor, Maryland
Gamification has become an essential part of any
digital business strategy as a way of digitally motivating people and
overcoming barriers of scale, time, distance, connectedness and cost,
according to Gartner, Inc. Digital business leaders are using
gamification to add value to the product offer, to increase employee
engagement and to drive crowdsourced innovation.
Gamification has tremendous potential, but right now
most organizations aren't getting it right. The road to gamification
success is full of pitfalls, and many companies don't understand how
critical player motivation is to success.
In the book "Gamify — How Gamification Motivates People to Do Extraordinary Things"
(Bibliomotion, April, 2014), which launches today, Brian Burke,
research vice president at Gartner, explains how to design an experience
that touches people on an emotional, rather than transactional, level
and motivates them to achieve their goals.
Gartner defines gamification as the use of game
mechanics and experience design to digitally engage and motivate people
to achieve their goals.
"Organizations should use gamification to empower their
customers, employees and communities to reach their goals. Gamification
is about motivating people to achieve their own goals, not the
organization's goals," said Mr. Burke. "The sweet spot for gamification
is shared goals. If a business can identify the goals it shares with its
audience or provide its audience with goals that are meaningful to
them, then it can leverage gamification to motivate these players to
meet those goals, and the company will achieve its business outcomes as a
consequence."
Senior business and IT leaders need to understand
gamification and fuse it into their digital business strategy. Business
leaders must understand the opportunities to leverage gamification to
digitally motivate customers, employees and communities. IT leaders need
to rethink how they can design solutions for engagement rather than
just efficiency. A digital engagement strategy challenges business
leaders to go beyond interactions; it challenges IT leaders to go beyond
transactions. Rather, it requires the design and delivery of digital
experiences.
The opportunity is to focus on engaging people at an
emotional level. One way to motivate people is to present them with
practical challenges, encourage them as they progress through levels,
and get them emotionally engaged to achieve their very best.
Gamification does just that. At its core, gamification is about engaging
people on an emotional level and motivating them to achieve their
goals. However, most organizations rely primarily on transactional
engagement strategies in their interactions, for example by focusing on
employees' concern to earn a living and to meet the minimal expectations
of the employer. Organizations need to shift focus to emotional
engagement if they want to truly motivate people.
Organizations that are more aggressively adopting
gamification already have multiple gamified solutions in place that
support different business areas, address different target audiences,
and achieve a wide range of business objectives. These organizations are
starting to develop gamification centers of excellence to leverage the
specialized skills required for these projects. These organizations are
also considering how to integrate gamified solutions that touch the same
target audience.
"Game mechanics and design have been used to engage and
motivate people to achieve their goals throughout recorded history,"
said Mr. Burke. "Gamification is about rethinking motivation in a world
where we are more often connected digitally than physically. It is about
building motivation into a digitally connected world. And we are just
getting started in this journey. Gamification will continue to develop
for many years to come."
The book, "Gamify — How Gamification Motivates People to Do Extraordinary Things"
is published by Bibliomotion ($24.95) and available wherever books are
sold. Additional information on this book can be found at www.gartner.com/gamify. For other books by Gartner analysts, please visit www.gartner.com/books.
Mr. Burke will present additional information from the
book at the Gartner Enterprise Architecture Summit taking place May
21-22 in London and June 4-5 in National Harbor, Maryland. This Summit
focuses on how to respond to emerging technologies, drive innovation and
achieve strategic business objectives in the era of digitalization and
how to build an EA program that produces business-outcome-driven
results.
For more information on the London event, please go to http://www.gartner.com/technology/summits/emea/enterprise-architecture/. Members of the media can register to attend by contacting rob.vandermeulen@gartner.com.
For more information on the National Harbor event, please visit www.gartner.com/us/ea. Members of the media can register to attend by contact janessa.rivera@gartner.com.
Additional information from the events will be shared on Twitter at http://twitter.com/Gartner_inc and using #GartnerEA.Contacts
- Janessa Rivera
- Gartner
- janessa.rivera@gartner.com
- Rob van der Meulen
- Gartner
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